Engineering an Assistive Game Controller
iBlocks Project Based Learning Objective:
In this Engineering an Assistive Game Controller PBL (Project-Based Learning) iBlock, students will learn about inclusivity, game controller design, and the gaming industry. Then, they’ll work towards creating a game controller for a gamer with disabilities to use with a simple coded video game. This project-based learning iBlock takes students through the engineering design process from research on disabilities and the history of the game controller to designing and building an assistive controller and simple game, to improving their device and hosting an arcade event!
- Grade Band: 3-5, 6-8, 9-12
- Primary Focus: Engineering, Programming
- Secondary Focus: Communication, ELA
- Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
- Suggested Product Category: 3D Modeling (incl. 3D printers, laser & craft cutters), Buildable Robots & Kits, Electronics/Circuitry Kits, Physical Computing
- Teq Product Alignment: 3Doodler, BirdBrain Hummingbird Robotics Kit, Cricut, Formlabs, Makerbot, Makey Makey, Ultimaker, xTool
- Academic Alignment: Coding, Engineering, ELA, STEM
- CTE Alignment: Healthcare & Human Services, Advanced Manufacturing, Digital Technology