Gamification iBlock Topics

Building Literacy: Create a Short Story

iBlocks Project Based Learning Objective:

Despite the natural fast-paced read element to short stories, this type of literature typically contains the same components of a standard novel including characters, conflict, plot, and a theme. In this Building Literacy: Create a Short Story PBL (Project-Based Learning) iBlock, students will develop a short story using their knowledge of literary elements and work through the process of writing a story: character development, narrative arc, developing visuals, reviewing one another’s work, and presenting their final product.
  • Grade Band: 6-8
  • Primary Focus: ELA, Writing
  • Secondary Focus: Art
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Suggested Product Category: Mobile App Development, Video Game Creation/Gamification, AR/VR
  • Teq Product Alignment: ClassVR, Breakout EDU, Gif-O-Graf
  • Academic Alignment: ELA, Literacy
  • CTE Alignment: Arts, Entertainment, and Design
Here is a sample content standard for this iBlock:
In literary texts, analyze how elements of plot are related, affect one another, and contribute to meaning. (6-8R3; RL)

Create a Video Game

iBlocks Project Based Learning Objective:

Within the last 40 years, video games have been an essential part of our media entertainment. From arcades to home consoles, and now to our smartphones, video games have found many outlets in which new audiences can be reached. In this Create a Video Game PBL (Project-Based Learning) iBlock, students will create their own compelling video game from start to finish using Bloxels, and then create their own official video game reviews.
  • Grade Band: 6-8, 9-12
  • Primary Focus: Literacy
  • Secondary Focus: Engineering, Design
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Suggested Product Category: Video Game Creation/Gamification, Physical Computing
  • Teq Product Alignment: Bloxels (Specific Tech. Required), Makey Makey (Specific Tech. Required for Ext.)
  • Academic Alignment: ELA, Literacy, Engineering, Art & Design, STEM
  • CTE Alignment: Arts, Entertainment, and Design, Digital Technology
An iBlock matches skills to standards (like Common Core or NGSS).
Here is a sample content standard for this iBlock:
Determine the key ideas or conclusions of a source; trace the source’s explanation or depiction of a complex process, phenomenon, or concept; provide an accurate summary of the source. (NYS Next Gen. ELA: 9-10RST2)

Design Your Own Escape Room

iBlocks Project Based Learning Objective:

Escape room games are a fun amusement, but they also provide an opportunity to explore the history of new gaming formats, problem-solving skills, and even storytelling. In this Design Your Own Escape Room PBL iBlock, students will learn more about the history and culture of this “new” form of entertainment, and then plan, design, and construct their very own!
  • Grade Band: 9-12
  • Primary Focus: Design Thinking
  • Secondary Focus: Problem Solving, Engineering
  • Additional Foci: Advanced Literacy, Transferable Skills, Social-Emotional Learning
  • Suggested Product Category: 3D Modeling (incl. 3D printers, laser & craft cutters), Mobile App Development, Video Game Creation/Gamification, Electronics/Circuitry Kits, Physical Computing
  • Teq Product Alignment: 3Doodler, Bloxels, Breakout EDU, ClassVR, Cricut, Formlabs, Makerbot, Makey Makey, Maplewoodshop, Shaper, Ultimaker, xTool
  • Academic Alignment: Coding, ELA, Engineering, STEM, Art & Design
  • CTE Alignment: Arts, Entertainment, and Design, Hospitality, Events, and Tourism, Advanced Manufacturing
Here is a sample content standard for this iBlock:
Evaluate applications of cryptographic methods. (NYS Comp. Sci. & Digital Fluency: 9-12.CY.4)
Evaluate the effectiveness of an image or images to influence ideas, feelings, and behaviors of specific audiences.(National Core Arts Standards: VA.Re.7.2.IIa)
Breakout EDU
Escape Room iBlock now with Breakout EDU
Breakout EDU provides an opportunity for students to play active roles in their classrooms. Watch engagement soar as students become immersed in the game – asking questions, solving problems, and participating in group discussions.

Storytelling Through the Ages

iBlocks Project Based Learning Objective:

Storytelling has been around for centuries — it is a fundamental part of being human and an essential learning tool. Our ancestors would tell stories that were passed down from generation to generation with nothing more than their imaginations. Now, we are still telling the same stories, but in new and innovative ways that both speak to our past and look forward to the future. In this Storytelling Through the Ages PBL (Project-Based Learning) iBlock, students will develop a new story and work through the process of storyline creation, character development, narrative arc, developing props & visuals, and presenting their final product. Finally, students will bring storytelling into the 21st century by coding a robot or program to tell their story!
An iBlock matches skills to standards (like Common Core or NGSS).
Here is a sample content standard for this iBlock:
Engage effectively in a range of collaborative discussions with diverse partners; express ideas clearly and persuasively, and build on those of others. (NYS Next Gen. ELA: 3-5SL1)

Gamification